AI Insights · Timothy · June 2022
Top 5 Sandbox-like Games in Africa: Q2 2022 Performance
A look at the performance of the top 5 sandbox-like games in Africa during Q2 2022, highlighting trends in downloads, active users, and revenue.
During the second quarter of 2022, the top sandbox-like games on a unified platform in Africa showed varied performance in terms of downloads, active users, and revenue. Here is a detailed look at the trends for the top 5 games, based on data from Sensor Tower.
Roblox from Roblox Corporation saw its weekly revenue fluctuate, starting at approximately $75.5K at the end of March and dipping to around $46.2K by mid-May. However, revenue picked up again towards the end of June, peaking at $81.9K. Weekly downloads showed a consistent upward trend, beginning at 71.8K in late March and reaching 116.1K in the last week of June. Active users also increased steadily, rising from 2.19M to 2.40M over the quarter.
Block Craft 3D:Building Game by Wildlife Studios experienced a relatively stable revenue stream, with minor fluctuations, peaking at $513 in mid-June. Downloads saw a significant rise from 56.2K in early April to 67.2K by the end of June. The number of active users also trended upwards, starting at 318.4K and reaching 342.5K by the end of the quarter.
ZEPETO: Avatar, Connect & Live from Naver Z Corporation had a steady revenue pattern, with weekly earnings mostly between $700 and $1.2K. Downloads showed some fluctuations, peaking at 61.9K in late May before dropping to around 42.4K by the end of June. Active users rose from 257K at the end of March to 319.2K by the end of June.
Craftsman: Building Craft by StarGame12 did not generate any revenue during this period but saw a noticeable increase in downloads from 62.3K at the end of March to 56.2K by the end of June. Active users, however, showed a slight decline initially but rebounded towards the end of the quarter, finishing at approximately 339.7K.
Town Building Life Simulator by XGame Global had negligible revenue, with minor peaks in early April and late June. Downloads started at approximately 38.9K in late March, experiencing slight fluctuations, and ended at 33.3K by the end of June. Active users showed some variability but maintained a general upward trend, ending the quarter at 89.2K.
These insights highlight the diverse performance of sandbox-like games in Africa during Q2 2022. For more detailed data and insights, visit Sensor Tower.